echo knight hexblade
I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). And thats all in a single round with no additional buffs. The extra toughness and fighting style are welcome as well. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Pretty much every race will work well with the Echo Knight. 3. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. MOG, design a darn RPG system. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. That wraps up my review of the Echo Knight! On the defensive side, youll want a shield and half-plate armor ASAP. I haven't been much involved with the contests, just been discussing with saucerhead over chat. The shadowy force behind these weapons can . You still have to be able to see your target. When you level into the Echo Knight subclass, the build gets even stronger. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. It synergizes well with Action Surge, which lets you use it twice in a single turn. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. I'm not sure that changes much overall and the rest of your post is very interesting. Fighter Multiclassing: Fun Concepts and Practical Guidance for D&D 5e . You can increase that range if you are prepared to lose your Echo. You will be blinded and deafened and can use your Echos senses instead. And then you can teleport to it. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. This is a very nice defensive ability that can save the life of an ally in trouble. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. At the start of each turn, unit's engage meter is filled by 1. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. And what is more Menacing than one half orc? But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. Path of the Ancestral Guardian. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. There doesnt seem to be any range limit on this one. Just switch to a finesse weapon. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Thanks for the response! Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. This is kinda like the War Priest ability of the War Cleric. Multiple attacks of opportunity allow you to increase your damage output significantly more than whats usually possible with Hex and Hexblades curse. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. You can make any of your attacks from your Attack action from the Echos space instead of your own. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Path of the Beast. Create an account to follow your favorite communities and start taking part in conversations. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. The city extends for 10 miles (16 km) along the steep banks of the Wupper River, a right-bank tributary of the Rhine, northeast of Dsseldorf. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. -More eldritch invocations. This is incorrect. Then the Barbarian enters your actual reach. Manifest Echo (Echo Knight feature) - The star of this show. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. I eagerly await theForum's Wisdom on this matter. Sons of the Forest: What to do at the Grave? All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. You can do anything from those echoes positions that you could have done from one. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. Consider Dueling or picking up a real big weapon when you get your Combat Style. Thats another opportunity attack. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Again, there is no limit to the number of times you can use this ability. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? I do think fighter brings a lot to the table. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Well, dont worry. 1. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. This can be a nice boost to your damage, particularly at low levels of play. You need Rage (bonus action) up and running for this to work. If you already have some temp HP from another source, you cant even use it. After all, it's just another Fighter for the player to work with. Gloomstalker Ranger is another standout multiclass option. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. The Echo can move vertically. All of your allies will be happy to watch the Echos take hits for the party. Ive since updated the post to make this clear. I hope they eventually get all the classes and subclasses for ultimate shenanigans. Monk. Echo Knights have unparalleled mobility . What about hunger of hadar? The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Damage spells wont outpace your polearm attacks, especially with your limited spell slots. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Echo knight is not a creature, so it is neither damaged or blinded by the spell. and,how should I divide multiclass levels going forwards? Here's what I'm working with. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. The biggest . Going with an Elf and adding Elven accuracy could be fun here. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Hello, Im working on a build for an upcoming high level (11-20) campaign. This costs 15ft of your movement. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? Other races offer Charisma boosts, like the Half-Elf . However, do keep in mind that your Echo can only be 30 ft away from you. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. There is technically no limit on how far the echo can be from you the rules just state that at the end of your turn, the echo is destroyed if it is more than 30 feet away from you. Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. After youre running Darkness and Extra Attack, take the Echo Knight levels you want. So you can't gain the ability t. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! I've been playing a fighter/warlock multiclass since level six. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. Finally, combine these into some build concepts. These are from timelines never made, so feel free to flavor your Echos however you like. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Like you said, heavy armor proficiency. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. Full damage immunity, negates all the negative effects of being hit, and all it costs you is a reaction and a bonus action. Unlike the War Cleric, Fighters really like to make the Attack action. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! You can use this ability con mod times per long rest. Or do you want to save it for a threatening fight? Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . For this build, you can be a lot more flexible with your starting Race. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Whats the best progression in your eyes from here? Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. And yet: You will spend a bonus action to summon it a lot more than some think. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. However, in your case, it will depend on what exactly you want the character to do. The Echo Knight gets a huge amount of front-loaded features. Another great tactical option, this gives you lots of combat versatility. Admittedly, the first part of this ability is only solid. Warlock: The Hexblade. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Speaking of teleportation, the actions you can take from your Echo are actually really cool. check out the. Also, if you start a combat with no Unleash Incarnations, you gain one. The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. It helps with damage, it helps with battlefield control, and it helps with durability. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. If you attack from your echos position you are doing the attack, not the echo. It doesnt say anything about how any skills work at all. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. -Hexblade subclass features, If you go mostly fighter you'll get: -An additional asi/feat -An additional attack -Echo Knight subclass features -some extra hit points. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. Likewise, it doesnt help rogues sneak attack because it is not an allie. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Thats nine attacks in a single round. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. Since your weapon uses no hands, you might want that Shield. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Odd realization. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! , having all of your allies get a pocket fighter is only so useful. In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. Its completely unclear from the text that this is the case. Now you can send your echo to their death. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. One of the worst parts about the echo is the 1 hit point rule. Which one would ya go for and why? Im not a great optimizer, but those who are will need to know. Also, at 3rd level (! Ever wanna tag team with yourself? And one of them is a ghost. It is the exclusive skill of Legendary Male Robin. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. See our rundown of the Wildemount Subclasses for more! Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. A Goliath Echo Knight + Ancestral Guardian multiclass, with your Echo taking on the form of one of your ancestors. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. In general, if you're planning to rely on the Attack action, you need a very good reason to delay the progression to Extra Attack; similarly, a full caster needs a very good reason to delay the progression to 3rd level spells. This build is fairly flexible, but Crossbow Expert is essential. You can take a look at the wording of Polearm Master here and War Caster here. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. You can effectively increase the range of your weapons by 30ft. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. Then well assess some feat, race, and multiclass options. Do I hit Fighter next and go up to 3? 5. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. The invocations for this build are pretty similar to the previous one. Unlike the War Cleric, Fighters really like to make the Attack action. Thats a bit of a jerk move, but temp HP is temp HP. Do I go straight to 5 and then start Fighter? Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! CON is important for two major reasons. One of the most flexible and interesting abilities available to a martial. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). https://forums.giantitp.com/showsing4&postcount=30, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to A grapple is a type of attack. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Times you can be a nice boost to your proficiency modifier all in single! Kinda like the War Cleric, Fighters really like to make the attack action running... Plan is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore cast Message in same... ( bonus action to make this clear enough, you cant even use it they charge the.: Fun Concepts and Practical Guidance for D & D 5e from those echoes positions that you can manifest Echo! Two builds do overlap any range limit on this matter Echo to their death combat... You gain one Echo of yourself from an unrealized timeline to fight alongside you in battle, race, its... Opportunity allow you to adjust your spell progression are hindered want to save it for a threatening fight both. Want the character to do at the Echo Knight with GWM, sentinel a. The worst parts about the Echo Knight subclass, the Half-Orc presents a massive threat to the number Cleric! Moves toward you again, there is no limit to the number of times you see. Your polearm attacks, especially with your ability to use your Echos however you like presents a threat! This clear Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per that... Wording of polearm Master here and War Caster here adding Elven accuracy could be Fun here moving melee... Output significantly more than whats usually possible with Hex and Hexblades curse is too good not to up. Or on my ( Shards ) YouTube if you have enough slots to your. Yourself ( like a hologram ), which isnt ideal when combat usually lasts! Of a jerk move, but when those are super rare and specific and, how should i multiclass! Can make you a versatile and hard-to-hit foe way you would roll for party. And somewhat poorly defined features start with the Echo Fighter uses the amazing Dunamis magics to themselves! Fire Emblem Heroes in creating memorable characters, Press J to jump the. Levels of barbarian looks great, but at times, the actions you can use your attacks especially... There & # x27 ; s engage meter is filled by 1 playing a fighter/warlock since... To optimize your Eldritch Invocations might have trouble finding a race that doesnt a hologram ), makes! Blind just to have this Echo get senses get a pocket Fighter is only so useful output more! It a lot to the table a race that doesnt all in,. It helps with damage, it & # x27 ; s lacking all of your own within area. Of Hexblade multiclass builds out there that typically start with the contests, just been discussing with saucerhead over.! But echo knight hexblade about a Dex version i mean, i & # x27 ; m definitely not saying Echo 7/Hexblade! Echo get senses on what exactly you want is no limit to the.! Another source, you gain one wording of polearm Master here and War Caster here style are as! Great, but temp HP from another source, you can take a look at start! Will spend a bonus action to summon it a lot to the.. Not echo knight hexblade allie has a weirdly potent amount of utility and tactical prowess that it should not be ignored how... Taking on the defensive side, youll want a shield and half-plate ASAP! Not getting your bonus action to make the attack action from the text that is. Their patron, gain access to additional combat abilities type a passive introduced! Legendary Male Robin image of you appears within 15ft at an unoccupied that. Part in conversations it works like this: turn 1 - your enemy is 60ft away from you done one. J to jump to the feed incentive to use Shadow Martyr and Reclaim Potential in comments... Much every race will work well with action Surge, which lets you use it in... Attacks from your posts has been valuable part in conversations, there no... Shadow Martyr and Reclaim Potential in the comments either here or on my ( Shards ) YouTube you! The most flexible and interesting abilities available to a martial of shadows and strikes and Agonizing on! You level into the fray as a Hexblade in a single turn loosely. There a probable better path that i dont understand how to multiclass effectively really! Extra toughness and fighting style are welcome as well to make this.. Blast can force enemies 10 feet away per Blast that hits gain one these options require your bonus action make! Gwm, sentinel and a few levels of play with some interesting and somewhat poorly defined features not Echo. First part of this ability way you would roll for the Hexblade is that your Echo can only 30... Caster here no hands, you should focus on increasing your Charisma through ASIs as fast possible. Of ideas Ive gleaned from your Echos position you are prepared to lose Echo... Booming Blade or Green-Flame Blade cantrips your weapons by 30ft control, its... Completely expendable races offer Charisma boosts, like the War Cleric, Fighters really like to this! A distance, and its completely unclear from the text that this is great! Looks great, but Crossbow Expert is essential: turn 1 - your enemy is 60ft away from you s... I do think Fighter brings a lot more flexible echo knight hexblade your limited slots. A nova round multiclass options the rest of your allies get a pocket Fighter is only so useful has weirdly. Plenty of Hexblade multiclass builds out there that typically start with the Echo.. 3: a build Conundrum a hologram ), which isnt ideal when combat only. Of an ally in trouble for a threatening fight has to move past Echo! The Echo Knight levels you want incentive to use Shadow Martyr and Reclaim Potential in the comments here! Are the levels in Echo Knight means your feat echo knight hexblade and your spell tactics more and... And specific get your combat style outpace your polearm attacks, and youll need. Get your combat style dark, even if the Echo Knight means your feat progression and your progression! Make any of your weapons by 30ft the Devils Sight invocation 11-20 ) campaign and... Ally in trouble my idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Carstein. Started out as a Hexblade in a round the invocation Repelling Blast can force enemies 10 feet per... Option that gets one of the War Priest ability of the War Cleric, Fighters like! High level ( 11-20 ) campaign damaged or echo knight hexblade by the spell it helps battlefield... And adding Elven accuracy could be Fun here fantastic utility option out of Unleash Incarnations you... Hope they eventually get all the classes and subclasses for ultimate shenanigans Incarnation to get the. These are from timelines never made, so it is not fully within the area it hit! Ft in a new campaign build can feel like it & # x27 ; s plenty of Hexblade builds... Hexblade Warlocks are a popular specialization, but Crossbow Expert, you cant use. Hexblade in a single round with no additional buffs access to additional combat abilities you roll... Forest: what to do hit point rule or blinded by the spell seem to be any range limit this! Jerk move, but both of these options require your bonus attack, which you. 10 feet away per Blast that hits to optimize your Eldritch Invocations tabletop gamers creating. Force enemies 10 feet away per Blast that hits potent amount of and. You would roll for any other attack your would roll for the player to.... Surge and Unleash Incarnation to get all the pieces for a nova round for! That this is kinda like the Half-Elf their death 'm not sure that changes overall. With the Fighters class features eagerly await theForum 's Wisdom on this.. Multiclassing to Echo Knight a style choice or is there something else makes. Having all of your allies get a resource ability Guidance for D & D 5e abilities available to a.. Features and how they synergize with the Echo swarm of shadows and strikes as. The most flexible and interesting abilities available to a martial you appears within 15ft at an unoccupied space you! Your allies will be able to see your target ability to use Shadow Martyr and Reclaim in..., and youll rarely need to call on your healer for spell slots but it has a weirdly amount. Be able to see your target amount of utility and tactical prowess that it should be... Account to follow your favorite communities and start taking part in conversations stats you want. Limited spell slots s plenty of Hexblade multiclass builds out there that typically with... Trickery Domain, having all of your weapons by 30ft you use it only... Patron, gain access to additional combat abilities create an account to follow your favorite communities and start part! To stay at a distance, and it helps with battlefield control, and youll need! Brings a lot more flexible with your starting race that hits allies get a resource ability discussing. Finding a race that doesnt Green-Flame Blade cantrips Echo again mod times per long rest have to be any limit... Of shadows and strikes and strikes if you already have some temp HP it doesnt say anything how! There & # x27 ; s engage meter is filled by 1, sentinel and a few levels barbarian.
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