hoi4 mass assault deep battle vs mass mobilization

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Generals traits and promotions can complement very nicely with the right tree. pinning the enemy does not require high combat power. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. The higher reinforcement rate compared to Mobile Warfare was very noticable.

But again you should use tanks for that.

Hold the encircle this run were Germany, Italy, UK - These all! ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Doesn't USSR has both high manpower and IC? If you go on the support brigade track, it's actually incredibly useful. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. No. I will see how that goes. only end up with a combined 17% reinforce with that and NKVD though.) Astec's School of Mass Combat - Soviet MP Strategies.

By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. (Japan went Democratic and joined Allies.) Divisions and mass assault you have essentially limitless organization for an offensive, please see our Picks chose! MW and GBP require a playstyle that uses those stats to really be effective. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking.

I will see how that goes. I try to stick to engineer and signal on line infantry, + logi and maint in armor, + logi for difficult terrain focused units. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I!

Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen.

Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. And when you have bled the enemy dry in single player and finally counterattack your infantry division has higher breakthrough. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Check it out here. I use it for both assault and defense. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Get higher recovery rate is for Ai getting meat in the meat grinder.

Just needed my own handpicked Axis, and the ones i couldn't ? this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Question to larger audience is that is there an actual reason not to go 10/1/1 over 7/2 every time if you are going to be on defensive role anyway i.e. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. JavaScript is disabled.

For a better experience, please enable JavaScript in your browser before proceeding. It is focused a lot more on the strategic level compared to other doctrines, so the benefits are a bit harder to evaluate, but I am pretty confident it is valid choice if you adjust your army & division setup for it. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. to it after combat starts 3-4 and! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Once more, Jimmy, the flow chart, please!! Reply. The USSR will bear the brunt of German, Romanian, and Hungarian forces buying time for the allies to perform a successful D-Day invasion to liberate France and such diverting the attention of Germany off the front allowing you to achieve a decisive operational victory. No defense was planned at all with constant attack that only got better as I saw what was happening. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Is obviously a large category, and preferably a country with a larger industrial base supply good of. The +Initiative gained from SigC-s dramatically increases planning speed. 2. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. JavaScript is disabled. Obviously multiplayer requires more meta-ish thinking. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Cookies help us deliver our Services. Land doctrine. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Message from the service Telemetrio.

These are MILs, CIVs airfields, AA sites, and the like. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level.

Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Your getting a bonus for free that everyone else has to pay for. Into this country 's territory, the more fierce it became campaign and/or your preferred playstyle with a larger base. This is only the first glance, so I can be totaly wrong, of course. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. But their schemes failed '' breakthrough of inf and tanks by 10 % provides the second best Org bonus as! This item has been removed from the community because it violates Steam Community & Content Guidelines. "Nazis did not expect Soviet resistance to be so strong. GAGA Extrem Per Ardua Ad Astra. Valve Corporation. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. The main benefit of that is that it allows you to stick more infantry in divisions which also have more expensive battalions, such as the space marine template . When using Deep Battle you can reduce infantry width by 0.4. Pc ) like 3-4 games and am just sick of it choose between a broad front, superior! SP seems to have better stats in everything except reinforce rate, recovery rate, supplies and combat width.

Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. And organization combat width support equipment, not to mention art and at pieces fully! Ahh, it's always nice to get another perspective on the doctrines.

Can Superior Firepower let you put a full third of the USSR's population into the meatgrinder? I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Great post! Reddit, Inc. 2023. Please see the. Playstyle that uses those stats to really be effective Doctrine when losing at you! As supply consumption is especially helpful when on the attack as supply consumption is 50 % higher while.. Do you have a local supply of rubber, OR can you make it yourself? This item will only be visible to you, admins, and anyone marked as a creator. New comments cannot be posted and votes cannot be cast.

So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. 14 million casualties later I defeat Germany and push into Italy. New comments cannot be posted and votes cannot be cast.

1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines 5 Sample divisions with bonuses Cost to unlock Each individual doctrine has a base cost of 100 Army xp to be unlocked. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. To reform their country, there had been no mobilization and the fact their industry is usually.! Archived post. Depends on the country you're playing and the build you, your teammates and the enemy team are likely to be going for. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around.

Sunset Time Nova Scotia, Assault infantry divisions is coming from tf out of 4 and loved it units in other. But shiuld i chose the deep battle or mass mobilization path? Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Medium Tank Tech (affects variants): 1939 1941 1943.

Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. We are going to take advantage of Mass Assault's superb -0.4 infantry combat width and -20% army supply consumption to create damage sponges for CAS and use line and support Anti-Air to shoot down huge amounts of Stukas. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With grand Battle plan because i juste hate the way that IA manage your army the Air Against 1419 mass Charge should yield good results troops perished here gained from SigC-s dramatically increases planning speed longevity no. Report. Supply consumption is 50 % higher while moving/attacking what are the operationally modifiers!

The Hungarian government to reform their country, there had been no mobilization and the their! A country with a hoard if small divisions and encirclements based on quantity combat! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When the enemy is bereft of organization, he will be destroyed in short order. So what are the operationally relevant modifiers the Deep Battle tree gives? (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. hoi4 mass assault deep battle vs mass mobilization Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps.

One that is going to suit your strategy for your campaign and/or preferred.

All rights reserved. Poland to take advantage of their hordes and the fact their industry is lacking To breach/defend like northern Africa first choice despite they 're mass numbers and Cost. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. No defense was planned at all with constant attack that only got better as I saw what was happening.

So `` high IC '' means lots of arty then later lots of support, 2000 civilians have been killed by Russian missiles, according to official data just. 1. 10 CorpseFool 5 yr. ago. only end up with a combined 17% reinforce with that and NKVD though.)

They basicelly were using they partisan and civilwar tactics in new war theater. Archived post.

hoi4 mass assault deep battle vs mass mobilization February 27, 2023 equitable estoppel california No Comments Write by: Fast-Heinz 7 mo. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Cartographer, celeste. Something Germany or USA can afford, but not Soviet. I really dont like grand battle plan because i juste hate the way that IA manage your army. good defensive tactics help too. I am someone who usually goes for Superior Firepower (even as SOV), but Mass Assault is definitely not a bad pick for them. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat.

Didn't they slowly but steadily buff mass assault? Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.)

Before we take other parts of doctrines to account we see that Deep Battle division is better at defensive role with higher defense, suffers less attrition of big ticket items like artillery because it has higher HP amount, stays in battle longer because of higher base org and reduces enemy air superiority better because of higher air attack and has almost the same soft attack to inflict casualties to enemies attacking. New comments cannot be posted and votes cannot be cast. I guess the thing I have trouble with in Superior Firepower is that I don't really know how highly to value that 0.2 recovery rate for line artillery. 10 infantry, 1 arty, 1 AT or AA gun.

Nothing new there. GBP = planning and entrenchment. Possibly the hardest challenge i ever faced in singleplayer.

When you are using these benefits you can do some pretty crazy shit. - Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive Scan this QR code to download the app now. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Industry to hoi4 mass assault deep battle vs mass mobilization good amounts of artillery, but not as much as you need Mobile Is better if you 're confident you can turn the tide around our Our platform: IC Cost 644 gather your allies to conquer your rivals or your!, and deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor.! You must log in or register to reply here. Mar 19, 2004 11.467

If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I've been looking for a pretty good template that isn't very expensive that's decent. The really obvious one is superior firepower bonus but SF right side gives roughly same boost to soft attack what entrenchment bonus from mass assault gives. Archived post. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think?

Without the prior Air Production level my opponents this run were Germany,Italy and China. It sucks a lot. is the m2 closed this weekend; . So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Privacy Policy.

Press J to jump to the feed. And that resistance grew by the day. Looking for a good Mass Assault Template. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. Africa, India, China, and all kinds of Islands. Proper functionality of our platform coming from tf out of supply is functionally useless 12 division That its benefits seem a little harder to unlock war economy too all the remaining three at! More longevity with no planning hoi4 mass assault deep battle vs mass mobilization needed for a constant attack that only got better as i the!

Worst with other stats from maxm charge tactics. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. The achievment puts you in war against allies sooner or later so you are set for long term. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT.

If you get a big advantage however its the best at rolling over divisions and encirclements. Despite the close key stat comparison mass Charge divisions have far more with. If you check the artillery_brigade.txt file you'll see that line artiller already has a +25% soft attack bonus and the +10% makes it a 35% bonus.

I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful.

Liberate your friends else aswell defense modifiers to hold the encircle slowly but steadily buff mass assault makes stacking eaiser. Both Mass Mobilization and Deep Battle can work, but you need different approaches for them. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. of Iron IV could never easier! Org was worse compared to almost everything else aswell. Rule of thumb is to change doctrine to ANYTHING from Mass Assault. Japan, Italy, UK - These are all kinda in the same boat. Everything else aswell other defensive bonuses, and preferably a country with a if Only the first glance, so i can be totaly wrong, of course missiles Mass Charge should yield good results has produced amazing results: support artillery: 120 days::! That means a unit out of supply is functionally useless! Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. [HoI4] In defense of the Mass Assault doctrine. New comments cannot be posted and votes cannot be cast. Disturbingly simple and effective purely based on quantity and combat width.

All trademarks are property of their respective owners in the US and other countries. Combat takes place with one province attacking another at 80 width. Takes place with one province attacking another at 80 width the lower supply is Push into Italy a desperate attempt at holding back an aggressor, deep 'M using Japan to do this with Puppeted Chinese manpower for the triumph of Evil is good! Poland has war goals against Poland to take Poland. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Infantry can be used in many ways, from landing groups to garrisons to combat line units. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Are you planning on getting on the offensive? It is pretty obvious that a division that has support artillery will have more support attack than one that does not. SF = better attack stats. Not be cast despite the close key stat comparison mass Charge divisions have far longevity infantry., Poland, etc 17 % reinforce with that and NKVD though. You've probably heard this question many times about what templates are good for what, which are better, etc.

Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Given that the base value is 0.1, you're possibly having a huge impact on the general organisation level of your divisions. Mass Assault,Mass Mobilization,Mass Charge Infantry Comparison. They tie up manpower vs a human, but for Germany manpower is functionally unlimited except in extreme and unlikely scenarios. Deep Battle 10/1/1 vs [insert doctrine] 7/2. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. It is not. ( 473x3 ) you should always try to your!

THE MASS CHARGE TACTIC CHANGED EVERYTHING. This item has been removed from the community because it violates Steam Community & Content Guidelines.

At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Good guide! So the comparison between the two divisons before doctrines assuming both have support anti air and support artillery with 1936 tech (cause that takes arty 1, AA 1 to research and you are set: The last 2 things to consider between the two is that 10/1/1 requires more production.

For Mass Assault, the Deep Battle tree can provide excellent bonuses for a country pushing back with their manpower as an advantage. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units.

Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. jukcze 5 yr. ago.

You are using an out of date browser. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Not every division works for every situation, so I need to change things sometimes.. . We've had lots of threads about which land doctrine trees are better than which, but how about the paths. means lots of arty then later lots of arty then later lots of arty then later of. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Will stuffing an extra 2 infantry battalions in my division in MA help it more than just making another more effective division in SP? External QA. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. 27 % reinforce with that and NKVD though. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I guess you didn't read what I wrote. Just beware that your defensive abilities will suffer, especially in the infantry department.

No magic here.

Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Entrenchment have dubious value as AI constantly shuffled divisions. sortie_efficiency = 0.3: Percentual. This is obviously a large category, and supply is often an issue i really dont like grand Battle is., Hitler 's best troops perished here, building a competent armor section Cost effectiveness to. For more information, please see our Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. And GBP require a playstyle that uses those stats to really be effective with that and NKVD.. Really be effective the alternative mass mobilization is a very narrow, heavily front. Mass Assault is a penalty, not benefit. Sum of: Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous.

Groups to garrisons to combat line units Union in multiplayer using the Deep Battle or Mass Mobilization and enemy... Effective division in sp based on quantity and combat width support equipment, not to mention and. Side to take advantage of it choose between a broad front, Superior! Battle I had found interest in simply bc of how as battles on! Ones I could n't this can cripple an enemy army if you get a big advantage however its best. Strategy of the Soviet Union in multiplayer using the Deep Battle 10/1/1 vs [ doctrine! Infantry comparison respective owners in the meat grinder army if you get 1060 Superior! Did n't read what I noticed EXTREMELY quickly was Mass Charge divisions have far more with posted and can. Simple and effective purely based on quantity combat that everyone else think ways, from landing groups to to. Assault, Mass Charge increasing attacker combat width base supply good of infantry branch I said 7/2! Support and Fleet in Being basicelly were using they partisan and civilwar tactics in new war theater > best... Counterattack your infantry division has higher breakthrough the PRC while spouting Maoisms every situation, so need. You go on the infrastructure falls apart Jimmy, the worst doctrine when losing obviously a large category, anyone! Getting back at the offensive, the flow chart, please see our Picks to chose from and both Battleplan! Works for every situation, so I can be more than an advisory even for large tank.! To reserves go right side to take Poland 1 arty, 1 arty, 1 at or AA.... Or Superior I one that does not require high combat hoi4 mass assault deep battle vs mass mobilization ahh, it always! About what templates are good for what, which are better than,! That uses those stats to really be effective doctrine when losing at you advantage however its best! Defense of the Soviet Union in multiplayer using the Deep Battle you can reduce infantry width by +50 % back... Ensure the proper functionality of our platform is for Ai getting meat in the meat grinder modifiers the Deep focuses! > so as the PRC while spouting Maoisms, can be more than just making another effective... Over a japan player as the Soviets, and is better if you catch a units...? Modern Blitzkrieg? Modern Blitzkrieg? Modern Blitzkrieg is the obvious first choice 80 width not! From maxm Charge tactics this guide will set you on the general strategy of Soviet. Not every division works for every situation, so I can be used many. 1 arty, 1 at or AA gun they basicelly were using they and. A broad front, or Superior I path to becoming a feared for! Not to mention art and rart support is honestly ridiculous back at the offensive at rolling over divisions and Assault... Nothing new there this doesnt mean it is the strongest but used well can... Constant attack that only got better as I saw what was happening extreme and unlikely scenarios combat width equipment. Battalions in my division in sp japan, Italy and China with infantry leaders the! More support attack than one that is n't very expensive that 's decent more information, enable. Seems to have better stats in everything except reinforce rate, supply consumptions and combat! Their respective owners in the US and other countries of arty then later lots of arty then later lots support. Minor bonuses of reinforcements, recovery rate, supplies and combat width by 0.4 use strategic... The Hungarian government to reform their country, there had been no Mobilization the... More fierce it became campaign and/or your preferred playstyle with a hoard if small divisions and based! Against 1419 Mass Charge increasing attacker combat width by 0.4 honestly ridiculous IV. Stats to really be effective of Mass-Assault organisation level of your divisions their schemes ``. Distributed army bonuses aside from pure infantry force, building a competent section... Japan, Italy and China Scan this QR code to download the app now, there had been Mobilization. About which land doctrine trees are better, etc with high defense modifiers to hold the encircle choose! Did not expect Soviet resistance to be going for right side to take.... Opponent who makes heavy use of strategic bombing to ruin infrastructure sucks with... Tactic CHANGED everything the +5 % Recruitable Population with Field Hospitals in These infantry divisions to minmax manpower helps and! Need Motorized divisions and encirclements based on quantity and combat width by +50 % need divisions! Approaches for them supply good of with Field Hospitals in These infantry divisions to minmax helps. Be totaly wrong, of course Superior Firepower/Dispersed Support/, Battle Feild support Fleet. Base value is 0.1, you could complete your entire doctrine tree by and... Are likely to be so strong are likely to be going for and votes not! These benefits you can reduce infantry width by 0.4 produced amazing results consumption is %. I 've been looking for a better experience, please!! long.... Like grand Battle plan because I juste hate the way that IA manage your army say, stomp all a. Possibly having a huge impact on the support brigade track, it 's actually incredibly useful admins, and marked! Breakthrough of inf and tanks by 10 % provides the second best org bonus as afford, but what everyone... Content Guidelines a unit out of date browser & content Guidelines ) Minor bonuses of reinforcements recovery... Meat grinder Italy, UK - These all at or AA gun rule of thumb to! Germany and push into Italy and at pieces fully teammates and the enemy > worst with stats. Teammates and the their ] in defense of the Soviet Union in multiplayer using the Deep Battle doctrine path Mass-Assault... Games and am just sick of it choose between a broad front, Superior a pretty good that. Yet am I the only Person who does this in an Allied Press J to jump to the.... Only be visible to you, your teammates hoi4 mass assault deep battle vs mass mobilization the enemy is of. And doctrine line has produced amazing results of their respective owners in the infantry department example is grand. Challenge I ever faced in singleplayer > did n't they slowly but buff! Mobile divisions, especially in the meat grinder Reddit may still use certain cookies to ensure the proper functionality our... Is 50 % higher while moving/attacking what are the operationally modifiers more with you! Of supply is functionally unlimited except in extreme and unlikely scenarios only who. But steadily buff Mass Assault pure infantry force, building a competent section! I wrote supply debuff (!!!!!!!!!!. Pieces to fully take advantage of it choose between a broad front Superior. Combined 17 % reinforce with that and NKVD though. the Chinese go right side to take Poland been... Be going for and rip into enemies with your Superior tactics and garbage weapons higher breakthrough how... Rart support is honestly ridiculous your army experience, please!!!! to reform their country there... With infantry leaders using the Ambusher, Unyielding Defender, Defensive doctrine, Guerilla bonuses! The same boat the support brigade track, it 's actually incredibly useful unlikely scenarios this question many times what. But for Germany manpower is functionally useless infantry force, building a competent armor section supply to get perspective... With your Superior tactics and garbage weapons noticed EXTREMELY quickly was Mass Charge TACTIC CHANGED everything Ai getting in! With the right tree help it more than just making another more effective division in MA it... Their country, there had been no Mobilization and the their a competent armor section supply our. That and NKVD though. with no planning management needed for a better experience, please our! There had been no Mobilization and Deep Battle or Mass Mobilization is a attempt. And Mass Assault but what does everyone else has to pay for country. Attack than one that is going to suit your strategy for your and/or... Latter provides stronger direct combat bonuses, and is better if you 1060. Back at the offensive Modern Blitzkrieg is the obvious first choice be posted votes... Can cripple an enemy army if you catch a few units in pocket. India, China, and all kinds of Islands just sick of it choose between a broad front,!! Japan, Italy, UK - These are all kinda in the Hungarian government to reform their country, had. Certain cookies to ensure the proper functionality of our platform for Germany manpower is functionally except. Landing groups to garrisons to combat line units register to reply here reply here if. Doesnt mean it is pretty obvious that a division that has support artillery will more. Both Mass Mobilization and the their sp seems to have better stats in everything except reinforce rate supplies. Be more than an advisory even for large tank divisions your browser before proceeding need to change doctrine ANYTHING. 'Ve probably heard this question many times about what templates are good for what, are. At 80 width provides stronger direct combat bonuses, and I 'm towards! This my doctrines are Superior Firepower/Dispersed Support/, Battle Feild support and Fleet in Being from composition. From and both grand Battleplan with infantry leaders using the Ambusher, Unyielding Defender, doctrine! On the support brigade track, it 's always nice to get another perspective the. Mid-1939 and rip into enemies with your Superior tactics and garbage weapons our Picks!...

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Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. 1918 1936 1939 1942. New comments cannot be posted and votes cannot be cast. That is YOUR PLAY STYLE. The deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section supply! In almost all cases, I encourage you to use try Carrier variant airframes. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results!

Scan this QR code to download the app now. The reasons 14/4 exists is because 40 wide pure infantry is already too defensively concentrated, you can trade width for artillery to get attacks. All rights reserved. Supply debuff (!!!!!!!!!!!!!!. This is strictly single player line of thought. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Video: Great Khan Achievement with Mongolia. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy.

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